#zig — Trending Posts on HivePostify
Explore trending posts tagged #zig on HivePostify. Read original Web3 content created by creators and earned on Hive Blockchain.
Learn Zig Series (#162) - Sprite Rendering and Tile Maps
By @scipio in #hive-196387
Learn Zig Series (#162) - Sprite Rendering and Tile Maps What will I learn? - What a sprite actually is -- a small pre-drawn image you stamp onto the screen wholesale, in stead ...
Learn Zig Series (#161) - Double Buffering and Vsync
By @scipio in #hive-196387
Learn Zig Series (#161) - Double Buffering and Vsync What will I learn? - Why drawing straight into the memory the display reads from makes shapes flicker and tear, and why "jus...
Learn Zig Series (#160) - 2D Transform Matrices
By @scipio in #hive-196387
Learn Zig Series (#160) - 2D Transform Matrices What will I learn? - Why every shape we have drawn so far is nailed to fixed pixel coordinates, and why hand-editing vertices to ...
Learn Zig Series (#159) - Polygon Filling: Scanline
By @scipio in #hive-196387
Learn Zig Series (#159) - Polygon Filling: Scanline What will I learn? - Why an arbitrary polygon cannot lean on the tidy symmetry that made circles and ellipses easy to fill; -...
Learn Zig Series (#158) - Circle and Ellipse Rasterization
By @scipio in #hive-196387
Learn Zig Series (#158) - Circle and Ellipse Rasterization What will I learn? - Why a circle fights the pixel grid even harder than a line does, and why the obvious y = sqrt(rr ...
Learn Zig Series (#157) - Line Drawing: Bresenham
By @scipio in #hive-196387
Learn Zig Series (#157) - Line Drawing: Bresenham What will I learn? - Why drawing a straight line between two arbitrary points is a genuinely hard problem, and how the pixel gr...
Learn Zig Series (#156) - Framebuffer Basics
By @scipio in #hive-196387
Learn Zig Series (#156) - Framebuffer Basics What will I learn? - What a framebuffer actually is -- why every pixel you have ever seen on a screen ultimately lives in a flat, on...