The Slothiest Guide of miningwar.slothbuzz.com
Published on HivePostify by @forkyishere · Wed Aug 26 2026
This is an AI-generated guide using Grok initially and then manually read/adapted and curated by me, with some fun parts. If any mistakes are detected, please let me know.
Sloths Mining War is a Hive-blockchain idle game from the SlothBuzz community (IDLE GAME MY π€£)!
Have you seen how IDLE I WAS in the last 72 hours? IDIOT AI, that does not even understand how to translate these things... Either way, check my transactions/broadcasts if you need immutable proof.
Continuing... (hopefully you will see what text is mine, and what is AI generated, which was only done to help create a guide).
You run a hive (unless it meant a real Honey Hive ... LOL), produce honey, climb a weekly leaderboard, and compete for real HIVE prize pools. Players are called beekeepers. Theme is bees + sloths. Play it at [miningwar.slothbuzz.com](https://miningwar.slothbuzz.com).
The game is still in testing mode as of the date of this post. The team has said a full reset (including sloths) is coming before a proper βlive liveβ launch. Treat current progress as practice, not a long-term investment.
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What kind of game it is
It is an idle incremental + weekly competition:
- Buy and upgrade worker bees that produce honey automatically. - Honey rate decides your rank. - Top 10 share a HIVE pot at the end of each 7-day round. - Extra systems let you steal boosts, sponsor the round, stake honey, and (on other tabs) fight / use items.
Login is with a Hive account. You spend HIVE in-game. Honey is the main production currency.
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Screen layout
Top bar typically shows:
- Current round and time left - HIVE balance - Extra daily resources - Hive username - Help and Info (read these in-game first)
Main tabs:
1. Overview β hive, bees, league, sponsor, boosters, honey staking 2. Battle β combat (not fully documented publicly) 3. The Smoker β utility / item tab (WTF??? smoker? this is wrong, deleted but showing you what AI wrote just for fun) 4. Round β round board and payouts blockchain transactions and in-game blockchain chat. Will also show you if you have anything to claim.
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The weekly round
Rounds usually last about 7 days. Prize pools grow as HIVE enters the round. There are separate pots such as Standing/League, Boss, and Staking Honey.
League pot (Top 10)
Ranked by honey/day, not total honey.
Top 10 split the league pool like this:
| Place | Share | |---|---| | 1st | 25% | | 2nd | 20% | | 3rd | 15% | | 4th | 8% | | 5th | 7% | | 6thβ10th | 5% each |
If you are 11th or lower, you get no league share that week.
Payout happens when the timer hits zero. Your projected HIVE only pays if your rank holds.
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Core loop
1. Log in with Hive. 2. Spend honey (and sometimes HIVE) to buy worker-bee levels. 3. Raise honey/day so you climb the board. 4. Optionally fight over global boosters and the sponsor slot. 5. Optionally stake honey into the burn pot. 6. Wait for weekly payout. 7. Worker bees will ALWAYS reset each round (that's the mechanic that brings us the 'rounds'. Miner Sloths 'shouldn't' reset weekly, however, currently the team is testing things and will reset them as and when required (will be another reset after this round!)
That is the whole economy in one sentence: turn honey into rank, turn rank into HIVE.
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Worker bees (your "hive")
On Overview you buy levels on bee types. Example types from the live UI:
- Buz-Z-Bee β cheap starter, lower output - Bum-B-Bee β mid tier - Wax-O-Bee β expensive, high output
Important rules from the game text:
- Pick how many levels with + / β, or buy as many as you can afford with MAX. - The button price is the whole batch. - Levels inside a slot are flat-cost (10 levels cost 10Γ one level). - Worker bees reset with the round. - Honey sloths carry (persistent sloth progress β subject to the announced test reset).
Early on, dump honey into the cheapest bee that still moves your honey/day. Later, compare cost per extra honey/day across types before you buy.
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Worker Bee Boosters (PvP multipliers)
These are global, paid-in-HIVE multipliers. One person holds each tier at a time.
UI rules:
- A tier multiplies every worker bee level you own, not one slot. That makes high-tier boosts powerful if you already have many bee levels. - Only one holder at a time for the whole round. - Buying a tier takes it from the current holder. - You cannot snipe a tier you already hold. - If you hold a higher tier, lower ones you also own go quiet. The highest owned tier is the one that applies. - Price starts at a floor, Γ2 on every snipe, and halves back toward the floor every 12 hours. - If someone 'snipes' your booster, you do in fact receive 55% of their paid price. So, the AI is sort of correct later in the darn post, but one should really wait until the price drops again to snipe it (or until someone is happy about it π). Either way, the previous owner gets a payout (a profit if you buy before the cooldown ticks down).
Example tiers seen in-game:
- Honeycomb Heart β +15%, floor around 2 HIVE - Queenβs Swarm β +25%, floor around 4 HIVE - Stinger Rocket β +35%, floor around 8 HIVE
Sniping is a timing game. Prices get stupid after a fight, then decay. Donβt snipe in a panic unless the extra honey/day actually moves you into a paid league slot.
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Game sponsor slot
Someone can buy the sponsor for the round.
- Sponsor earns 2.5% of every HIVE that enters the round while they hold the slot. - Taking the slot pays the current sponsor a buyout. - Every flip raises the price Γ1.5. - Price resets to 2 HIVE when the next round starts.
This is a side bet on βhow much HIVE will flow into the round,β not on your honey rank. Late-round snipes are expensive. Early-round holds can be better if activity is rising.
Tags: #slothbuzz#gaming#play2earn#hive#sloths#guide#meme