Hive Legacies Dev Log #1
Published on HivePostify by @hivelegacies · Thu Sep 03 2026
From Menus to a Persistent World
When we introduced Hive Legacies, we talked a lot about where we want the game to eventually go.
Persistent characters.
A physical world.
Knowledge.
Experimentation.
Travel.
Resource scarcity.
NPCs.
Property.
Construction.
Crime.
Businesses.
Families.
Generations.
And a world that can remember what players have actually done inside it.
For our first development log, however, we wanted to do something different.
Rather than talk about where we hope to go, let's look at where we actually started and how much the game has already changed.
Because Hive Legacies did not begin with the interface you have seen in our recent screenshots.
It began with this.
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The Beginning
It wasn't pretty.
There was no world map.
No detailed character portrait.
No physical representation of where you were standing.
No roads.
No buildings.
No individual meter-by-meter world tiles.
Mostly, there were menus.
But underneath those menus, some of the most important foundations of Hive Legacies were already beginning to work.
Players could authenticate through Hive.
Characters had persistent stats.
Possessions existed.
Players could gather resources.
They could eat.
They could rest.
Their actions and possessions were being stored in the database rather than disappearing when the page refreshed.
And even at this early stage, two systems that would become extremely important were already taking shape:
Knowledge and Experimentation.
The game did not look like much yet.
But the simulation had begun.
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Giving the Character a World
The next major step was giving those systems somewhere to exist.
This was one of our first attempts at a world map and travel system.
Instead of simply selecting actions from menus, characters could begin moving between actual locations.
Travel had time associated with it.
Other people in the same area could be displayed.
And we began our first attempt at allowing players to customize how their character was represented.
Tags: #hive#splinterlands#hivegaming#blockchaingaming#development#updates#keychain#hivepromotion#games#mmo