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Published on HivePostify by @rookie2001 · Sat Aug 29 2026

Hello Everyone! Hope you all are doing great and welcome to another #Splinterlands post.

Alright, time for another #Splinterlands card spotlight!

Today I’m looking at a card that immediately caught my attention because, just look at this guy.

Executioner Kraan

Executioner Kraan is an Epic Death unit, and at level 6, which is the max level, it has some really interesting stats and abilities.

Here are the stats:

Mana: 6

Melee Attack: 4

Health: 8

Speed: 3

Armor: 6

And the abilities are:

Void Armor: Magic damage hits armor before health.

Weaken: -1 max health to all enemy units.

Oppress: Deals double damage to targets with no attack.

Honestly, that's a pretty scary combination.

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The first thing I noticed was the 6 armor.

That's a LOT for a card with only 6 mana.

Then you add 8 health on top of that and suddenly you've got a unit that can take quite a beating.

The speed isn't anything special though.

At 3 speed, Kraan isn't exactly going first every round.

But honestly, I don't think speed is really what this card is about.

This guy is more about surviving hits and hitting back HARD.

And with 4 melee attack, it's definitely capable of doing some serious damage.

For 6 mana, I think the overall stat package is pretty solid.

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Void Armor: Magic damage hits armor before health.

Let's start with Void Armor.

This ability makes magic damage hit the armor first before it reaches health.

And I really like this ability on Kraan.

Normally, magic attacks can be a big problem for heavily armored units.

You can have a giant amount of armor and then some magic attacker comes along and completely ignores it.

Very annoying.

But with Void Armor, that isn't quite the case.

Kraan gets to actually make use of all that armor against magic damage.

And when you've got 6 armor, that's a pretty big deal.

It means the opponent might need much more damage than expected to take Kraan down.

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Weaken: -1 max health to all enemy units.

Next up is Weaken.

This one affects all enemy units.

Basically, every enemy loses 1 max health.

And honestly, I really like abilities that affect the entire enemy team.

Because even if Kraan isn't attacking everyone, it's still doing something.

The moment the battle starts, the opposing team is already losing some maximum health.

That can be especially useful against lineups that rely on lots of smaller units.

A unit that starts with 5 health suddenly has 4.

A unit with 4 health goes down to 3.

And those little differences can actually matter quite a lot.

Tags: #hive-13323#hivegames#crypto#arcadecolony#play2earn#splinterlands#waivio#neoxian#steemmonsters#ctp

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