Arena Update: Ability Rebalance & Bug Fixes
Published on HivePostify by @syndicate.game · Wed Jul 29 2026
The books got balanced. This update covers a full pass on Arena PVP — a real exploit that's been live for a while, a bot-AI bug that gave certain opponents abilities they were never supposed to have, and a full ability rebalance that had been sitting finished but unmerged for weeks. Here's everything, in full detail.
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Bug Fixes
1. Bots using abilities they were never supposed to have 2. Cut Deal's damage preview was fabricated 3. Several UI fixes
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Ability Rebalance
This is a rebalance pass that's been sitting finished for a few weeks and is only now landing in the live build. Headline changes:
Basic attacks: no cooldown, less damage
Every class's basic attack (slot 1) base damage across the board was pulled down:
| Ability (class) | Old multiplier | New multiplier | |---|---|---| | Brute Force (Enforcer) | 1.30 | 1.15 | | Outmaneuver (Strategist) | 1.00 | 0.90 | | Sneak Attack (Scout) | 1.20 | 0.95 | | Bribe (Earner) | 0.90 | 0.80 | | Precision Hit (Specialist) | 1.00 | 0.80 |
Outmaneuver: a real gamble now
Outmaneuver used to guarantee a dodge buff on every successful hit. That's gone — it's now a 30% chance roll to grant the buff at all, on top of the damage nerf above. Its dodge value was bumped from 25% to 30% as partial compensation, but this is a straightforward power-down: don't count on the buff landing every time anymore.
Buffs to make up ground elsewhere
Not everything went down:
- Escape Route — self-heal up from 30% to 40% of max HP; the follow-up damage boost up from 15% to 20%. - Dismantle — damage multiplier up from 0.60 to 0.75. - Black Market's double-damage outcome — up from 1.5× to 1.7×. - Back Up — main-target multiplier up from 0.80 to 0.90; the secondary splash hit up from 0.50 to 0.60. - Intel Drop — damage up from 0.70 to 0.95. - Cut Deal — HP steal/self-heal increased from 20% to 30% of the target's current HP.
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