The Battlepass Is LIVE — Season 1: *Blood on the Ledger* Begins Now
Published on HivePostify by @syndicate.game · Tue Sep 01 2026
> The Syndicate's accountants start disappearing, and the streets whisper that someone's been skimming from the top.
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It's live. As of 00:00 UTC today, 1 September 2026, the Syndicate Protocol Battlepass is running — and Season 1, Blood on the Ledger, has already started counting.
This is one of the biggest progression change we've shipped as the old weekly premium is replaced a 50-tier, month-long season that rewards everything you already do in the game — ops, arena fights, quests, forge spins, turf activations, crew upgrades — and pays it back in crews, shards, fragments, free recruits and real SYNX.
Here's everything, in detail.
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What Actually Changed
- Seasons are calendar months. Season 1 runs 1 Sep 00:00 UTC → 1 Oct 00:00 UTC. Clean boundaries, no rolling timers to track. - Progress is earned, not bought. but earned as Reputation (REP) that is earned by playing the game. - Every season has its own identity. Season 1 is Blood on the Ledger. There are total 50 hand-picked seasons queued up behind it, each with its own name and story beat — that's over four years of Syndicate history already in the pipe before anything repeats. - Two tracks. A Free track everybody is already progressing on right now, and a Premium track you can unlock at any point in the season.
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Reputation: The Only Way Up
Reputation is the engine. It ticks up automatically as you play — there's no separate "battlepass mode," no daily check-in button, nothing to remember. You run ops, you gain REP.
Here's the full earn table, exactly as it's live right now:
Ops Completed — 1 to 10 REP
Scaled by job rarity and tier, so the deeper you push, the better it pays.
| Rarity | T1 | T2 | T3 | T4 | |---|---|---|---|---| | Common | 1 | 1 | 1 | 2 | | Uncommon | 1 | 1 | 2 | 4 | | Rare | 1 | 2 | 4 | 5 | | Epic | 2 | 4 | 5 | 7 | | Legendary | 4 | 5 | 7 | 10 |
Everything Else
| Action | Reputation | |---|---| | Daily quest claimed | 15 | | Weekly quest claimed | 40 | | Arena win | 20 | | Crew recruited | 6 | | Crew upgraded | 4 | | Forge spin | 2–8 (Bronze 2 · Silver 3 · Gold 5 · Platinum 7 · Diamond 8) | | Turf yield claimed | 1–5 (Hustle 1 · Racket 3 · Empire 5) | | Turf activation | 3–28, by rarity × period |
Turf Activation Detail — 3 to 28 REP
| Plot | 12h | 24h | 72h | |---|---|---|---| | Hustle | 3 | 5 | 12 | | Racket | 5 | 9 | 21 | | Empire | 7 | 12 | 28 |
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The 50-Tier Curve
Tier 1 lands at 100 REP. Tier 50 sits at 13,090 REP.
The climb is deliberately front-loaded to feel fast: the gap between tiers starts at 120 REP and widens gradually until tier 20, after which it locks at a flat 300 REP per tier for the rest of the season.
Across a 30-day September, tier 50 works out to roughly 440 REP per day. That is a genuinely committed month of play as it should be to make a name for yourself in the syndicate. You can see your exact position, the next tier's threshold, and a live season countdown on the Battlepass page in-game.
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The Free Track — 11 Drops, Zero HIVE
Let's be direct about this, because it matters: the free track is real. It is not a decorative strip of common shards designed to make the paid track look good.
| Tier | Reward | |---|---| | 1 | 1,000 tokens | | 5 | 2× Common Bound Shard | | 10 | 2× Uncommon Bound Shard | | 15 | Free Recruit | | 20 | Free Recruit | | 25 | 2× Rare Bound Shard | | 30 | 2× Rare Bound Shard | | 35 | 3× Rare Bound Shard | | 40 | Free Recruit | | 45 | 2× Epic Bound Shard | | 50 | 100 SYNX |
Free track season total: 1,000 tokens · 13 Bound Shards (2 common, 2 uncommon, 7 rare, 2 epic) · 3 Free Recruits · 100 SYNX.
Three free crew recruits and 100 SYNX for playing the game you were already playing. That's the floor.
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The Premium Track — 50 Drops, One Per Tier
Premium unlocks a reward on every single tier, 1 through 50.
What's in it, in total:
| Reward | Season Total | |---|---| | Free Recruits | 11 (tiers 10, 13, 25, 29, 34, 38, 40, 42, 45, 46, 49) | | Rare Crew Fragments | 12 | | Epic Crew Fragments | 8 | | Legendary Crew Fragments | 3 | | Bound Shards | 18 (1 common, 6 uncommon, 5 rare, 6 epic) | | SYNX | 525 (25 @ T20 · 100 @ T30 · 150 @ T35 · 250 @ T50) |
Combined with the free track, a full premium season run is:
- 14 Free Recruits - 23 Crew Fragments (12 rare / 8 epic / 3 legendary) - 31 Bound Shards - 625 SYNX - 1,000 tokens
About those Rare Fragments — this is the sharp bit
Ten fragments of a single rarity, fed into a Foundry of the required level along with SYNX and resources, draws you a guaranteed crew of that rarity.
The premium track pays out 12 Rare fragments in one season. That clears the 10-fragment threshold with room to spare, inside a single month. A guaranteed Rare crew draw, banked from the pass alone.
Epic (8) and Legendary (3) deliberately fall short of ten in one season — those are multi-season accumulation goals, and that is intentional. Fragments never expire and never reset; they sit on your profile permanently and carry across every season.
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Premium Perks — Active All Season, No Claiming
Buying premium doesn't just unlock the reward column. It changes how much game you get to play, immediately, for the entire rest of the season:
| Perk | Free | Premium | |---|---|---| | Daily quest slots | 4 | 5 | | Weekly quest slots | 3 | 4 | | Free arena matches / day | 3 | 5 |
There is no separate claim step for these. The moment your purchase confirms, the extra quest slots and arena matches are simply live — and they stay live until the season ends. Over a 30-day season, that fifth daily quest alone is 30 extra quest completions and roughly 450 bonus Reputation, which pays a meaningful chunk of the climb back to you.
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The Price: $4, Paid in HIVE
One-time, per season, $4 USD worth of HIVE.
The exact HIVE amount is calculated live against the current market rate at the moment you open the purchase panel. The payment is a standard Hive transfer signed through Keychain, verified on-chain.
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