Order No. 36: Recovering the Sticky Gun Prototypes From the MULE Camp | Death Stranding

Published on HivePostify by @venapboyz · Sat Jul 25 2026

Hello gamers, how are you all doing? I hope you're all doing great and playing lots of video games! Continuing my adventure in Death Stranding and let me just say this game has genuinely captivated me more than I expected. I'm enjoying it tremendously and every session keeps pulling me deeper into this world. I keep pushing forward doing as many orders as I can and this time I'm facing an assignment that puts me directly against the MULEs. I have to infiltrate one of the camps near South Knot City to recover the sticky weapon prototypes that are being held there, which will later allow me to fabricate those weapons properly. No walking around the camp this time, no creative rerouting to avoid contact. This mission requires going straight in, and that means preparing extremely well before taking a single step toward that camp.

The Bola Gun Is My Main Weapon

Something quite peculiar about Death Stranding that sets it apart from most action games is that you don't kill human enemies like the MULEs. You put them to sleep, knock them out, and move on. The whole necrotization system makes lethal force against humans genuinely dangerous because dead bodies left in the open can trigger a voidout if BTs get to them, so the game actively discourages you from going in guns blazing even when the option technically exists. And this is where the Bola Gun becomes absolutely essential. This weapon fires a tangle of rope that wraps around targets and takes them down almost instantly, and the beauty of it is that it works at range, quietly, without making the kind of noise that alerts the rest of the camp.

I loaded up with as many Bola rounds as I could carry before heading in, enough to handle multiple targets in quick succession without running dry at a critical moment. The strategy was simple in theory: scan the camp first to identify where the prototypes are being stored, mark the MULE positions, and then use the Bola Gun to take down anyone standing between me and those packages before they even know what hit them. One shot, one MULE on the ground sleeping peacefully while I take back what I came for. Clean, efficient, and nobody ends up as a necrotization hazard.

Stun Grenades Are Another Incredibly Useful Tool

The Stun Grenades were a recent addition to my arsenal that I hadn't actually used in a real combat situation yet, so I decided to bring five of them into this mission and finally see what they could do. And the answer is: a lot. When you land one of these things in the right spot, right in the middle of a cluster of MULEs moving together, the results are immediate and satisfying. Every target in the blast radius goes down at once, no exceptions, no stragglers running off to alert the rest of the camp. Just a flash, a thud, and suddenly there are three or four MULEs sleeping on the ground and you have a clear path to wherever you need to go next.

The key is accuracy. A stun grenade that misses the cluster and lands in open ground is essentially a wasted opportunity, and in a situation where camp awareness can shift against you very quickly if things go wrong, wasted opportunities add up fast. But when you get the throw right and see multiple enemies drop simultaneously, it gives you this huge window to move, grab packages, reposition, and set up the next move before anyone has a chance to recover. Combined with the Bola Gun for individual targets and precise takedowns, the Stun Grenades handle the crowd control side of the operation beautifully.

Eliminating the Radar Signal

One of the mechanics I leaned on heavily during this infiltration was the Odradek scanner's ability to counter the MULE scanning system. When a MULE scanner sends out its detection pulse looking for your cargo, the game gives you a window to fire back with your own scanner and block their signal, leaving a false decoy reading that throws off their detection entirely. It's a beautifully designed system that rewards paying attention to your surroundings rather than just reacting to threats after they've already found you. The moment you see that orange expanding ring of a MULE scanner moving toward your position, hitting that counter at the right time sends them chasing a ghost while you continue moving completely undetected.

Using this counter consistently throughout the infiltration kept me off the camp's radar for longer than I expected, which gave me the time I needed to scan for the prototype packages, plan my approach to each one, and take down the MULEs guarding them on my own terms rather than responding to alarms going off everywhere.

This Mission Was a Real Challenge

Despite having all of that preparation and all of those tools working in my favor, this mission did not go smoothly the first time. The camp layout around South Knot City has enough MULEs and enough overlapping patrol patterns that one mistake cascades quickly. My first attempt ended with too many enemies alerted at once, the camp going into full pursuit mode before I had secured all the prototypes, and things getting chaotic enough that I had to pull back and reset. Frustrating, but also a good reminder that this game rewards patience and observation over aggression even when you feel well armed.

The second attempt went significantly better because I went in with a clearer mental map of where each package was located and took the time to isolate each threat before moving rather than trying to rush through multiple objectives simultaneously. Methodical movement, Bola Gun for the solo guards, Stun Grenades for the grouped ones, scanner counter running constantly, and I made it out with all the prototypes intact. Mission complete on the second try and the sticky weapon fabrication blueprints are now mine. So there you have it gamers, that was today's adventure. I hope you enjoyed it and I'll see you in the next post!

Tags: #hivegc#hivegaming#gaming#rpg#game

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